Photo taken by Christian Senger. 

In this class we were tasked with designing an analog game based off of research we did. The research was directed by choosing 2 of 3 keywords offered for that week and then building a game around one of the words you researched.

Central gameplay loop of "One is the Loneliest Number".
Central gameplay loop of “One is the Loneliest Number”.
A visual depiction of the game board and play space for "One is the Loneliest Number".
A visual depiction of the game board and play space for “One is the Loneliest Number”.

The concept of this game is based around solitary confinement. In the game two people both strive to keep one another alive, along with their hallucination all by using an easy to use game board and a standard deck of cards. Below a detailed review of the game’s mechanics can be found: One is the Loneliest Number Design Documentation Outline